Arc Abilities or Super Kills First Watch Easy Farm
Super Turkey
Super Turkey.jpg
Spawn Command
cheat summon Turkey_Character_BP_C
or
cheat SpawnDino "Pattern'/Game/PrimalEarth/Dinos/Dullard/Turkey_Character_BP.Turkey_Character_BP'" 500 0 0 35
Yes
Habitat
Common Rare
Untameable Cavern
The Super Turkey is a wild bird that is only available during ARK: Turkey Trial. Harvesting
Wishbone from turkeys allow players to arts and crafts specific cosmetics and emotes, randomized chibi-pets, or summon the DodoRex.
Basic Info [ ]
Behavior [ ]
Super Turkeys wander around aimlessly, similar to Dodos and frequently mixing with groups of them. Attacking a Super Turkey will cause information technology to fight back, and whatsoever nearby wild creatures will attack or flee, depending on their temperament.
Appearance [ ]
Super Turkeys look similar mod day turkeys, simply are extremely powerful. Don't be fooled about their appearance! They can kill y'all hands! They have extremely high defense and then make sure to bring extra aid in the form of a aerial creatures,
Giganotosaurus, or allies.
Color Scheme and Regions [ ]
Wing tips are not visible while the turkey is standing.
This department displays the Super Turkey'southward natural colors and regions. For demonstration, the regions below are colored ruby-red over an albino Super Turkey. The colored squares shown underneath each region's clarification are the colors that the Super Turkey will randomly spawn with to provide an overall range of its natural colour scheme. Hover your cursor over a color to display its name and ID.
This information can exist used to alter the Super Turkey'due south regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 vi would color the Super Turkey's "main torso" magenta.
Region 0:
Principal Body
Region 1:
Top Tail Feathers
Region 2:
Wing Tips
Region 3:
Bottom Tail Feathers
Region 4:
Waddle/Throat
Region v:
Legs
Drops [ ]
The Wishbone can be obtained from the Turkey'south death detail cache on the ground where it dies if the corpse is harvested. Otherwise you can admission its inventory in order to go it.
Base Stats and Growth [ ]
| Movement [u/due south] | Base of operations Speed | Sprinting Speed |
|---|---|---|
| Wild | Wild | |
| Walking | 260 | 546 |
| Pond | 1200 | North/A |
- aneThese are the base speeds of the brute at 100% Movement Speed.
- 2These are the speeds of the creature tamed and non-imprinted.
- For a comparing of the speeds of all creatures, run across Base Brute Speeds.
Attacks [ ]
| Peck Only AI 0 |
|
|---|
Gainsay [ ]
General [ ]
Super Turkeys hit hard, and take massively reduced (only 10%) melee damage from other creatures, rendering tames with no ranged attacks or with low melee impairment useless against it. Withal, those tames may exist useful for fending off the wildlife that automatically becomes aggressive when nigh an aggroed Turkey. Using firearms, even though they deal simply 70% of impairment to the Turkey, is one of the safest and easiest methods available.
Strategy [ ]
If you have a Giganotosaurus use information technology. You can also use a Mantis holding melee weapons. If you accept neither, you tin stand on superlative of any stone platform and use firearms, though it is possible using more primitive weapons such every bit the Bow.
Managarmr are the best choice for taking them down, their breath attack and freeze makes curt work of the Turkeys!
If yous do not have access to almost advanced equipment or creatures you lot tin still trap Turkeys in a square created with 3 Stone Fences, 3 Stone Fence Foundations, 1 Stone Doorway and 1 Reinforced Wooden Door. Place the three fence foundations in a foursquare followed by the three rock fences on top and finally the doorway and door on the remaining opening of the square. Now you can lead Turkeys in through the door and jump over the debate to exit the trap and shut the door from behind the fences. Once the Turkey is trapped, throw several Oil Jars on the ground beneath the Turkey and light the oil on burn to quickly impale the turkey and reuse the trap for any more nearby Turkeys. Take caution when using this method as whatever nearby creatures will still attack you if you damage the Turkey with this method.
Weaponry [ ]
Apply firearms. If you are on Scorched Earth or Ragnarok, employ fire arrows.
The Tek Stage Pistol added with Genesis: Part 2 and available on Genesis: Part 1 can make short work of Turkeys but can exist expensive as the pistol requires Element to fire.
Dangers [ ]
The turkey volition not finish pursuing you after you attack it. Chitin armor or better is recommended. If attacked, other harm-capable creatures volition also assault you lot.
Once being attacked, will enrage nearby herbivorous creatures.
Despite its size, its impossible to immobilize information technology by any ways, even using creatures that normally tin pick smaller creatures such every bit
Karkinos and
Megalosaurus, and incapacitating fauna such every bit
Raptor and
Bloodstalker
Weakness [ ]
The Turkey cannot harm stone and so you can attack it from on height of a rock pillar and return information technology incapable of damaging you. Or shoot it with a ranged weapon from a safe spot, e.1000. from a
Quetz Platform Saddle. And although they are fast in water, they cannot assail while in water, allowing for yous to either retreat or kite it and kill it without taking much impairment (although its hard to hit due to its swim speed) If you are able to get ane into the water, the
Dunkleosteus also seems to lack the damage debuff.
The Turkey has no resistance against not-melee dino attacks, such as the
Wyvern's elemental attacks or
Velonasaur'southward Spindles. It also does not have resistance against some damage types like
Therizinosaur'south Seize with teeth (Harvest) attack. Caput shots do 3x damage, lvl 250 will demand 150-200+ arrows depending on your aim/caput hits, test done with journeyman (181%) crossbow 171 head shots 513 body shots.
Additionally, Super Turkies are not immune to bleed, then creatures such as
Allosaurus or
Carnotaurus, can effectively brought them downwards.
Spotlight [ ]
Notes/Trivia [ ]
For information pertaining specifically to the real-earth Super Turkey, see the relevant Wikipedia article.
- Super Turkey takes heavily reduced harm from Dinos. Using human being weapons or tools is recommended for an easier kill.
- Southern Islets spawn is specifically near the lower-south cave.
- Strangely plenty, if the
DoTamecommand is used, Super Turkeys can exist tamed. SinceDoTameusually only works on tameable animals, this might be a bug if it shares files or coding with the Dullard. - During the first edition of Turkey Trial, Super Turkeys were extremely dull and could be easily outran without putting any points into Movement Speed.
References [ ]
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Source: https://ark.fandom.com/wiki/Super_Turkey
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